Like the Foch line, I do far better with the 9 in a X game than the in a 9 game. I won't even get started on Widepark north spawn. In my case, the France Op Pour la Patrie was going last week for most of this three-mark grind, so I was actually making silver most of the time. If you're using a light tank the best idea is camo for the whole crew and then when the commander reaches 100% switch it to sixth sense. As mentioned above, it seems much more stable than the 12-t. What do you guys think? The lower part of the turret was able to move horizontally. Should I buy a 100% crew for it? Call for Vengeance comes into effect after it reaches 100%.
You can play either as an agile, active scout and flanker, or as a well-hidden passive scout and sniper. Do not 1v1 other lights, unless they are low health, or you have friendlies nearby to bait them to. After that, go for the mid- and top engines. Again, this was my first three mark, so I assume as I continue to improve it'll be easier to do each one. I found the 13 90 a powerfull tank but it gets horrible scout match making. Modules: Upgrading the gun is important, but I think you will need the tracks if you want to put both the gun and the equipment. Employ guerilla tactics to take out clumsy assault guns and lumbering heavies.
But if you can afford it, it really gives a competitive advantage to the tanks that need the help. I'm improving my skill as I play, and have been for a while now. It seems a nice tank and it is a tier lower that 13 90 so it would be more useful to train them in this tank. Make sure you keep your eye on the map, dont let other Meds or Lights catch up with you, And never take another tank on from the front. Clutch Breaking is more effective when combined with Additional Grousers, Lend-Lease Oil, Removed Speed Governor, 100-octane Gasoline, and 105-octane Gasoline. This meant that after firing all 12 rounds, the tank had to disengage to a safe place for reloading. And now debating about what to go with next.
You can still get assist damage, and you can even help just by distracting the few enemies left. It was designed to be an extremely light vehicle that could be transported by plane and used to support airborne operations. First skill should always be sixth sense then camo skills followed by skills for your gun. The amount of experience increases with skill level. Even though it wouldn't be enough to take out most enemy vehicles from 100 to 0, it's enough to seriously cripple a large amount of tanks you meet in battle. Comix bashes pubbies in this tank with ease and still asks for help? Repair would be nice if I ever get tracked or something breaks, but camo might also be nice? Smooth Ride is better off for brawly-types like Type 59 and T-54. The effect increases with skill level.
Read hot news, watch the latest videos and keep in touch with updates and innovations. Also I think the Snowstorm camo works with the french tanks so when I get enough gold I'll buy that camo but the Shattered Ice isn't that bad looking. You spend your tier 8 firepower on a tier 4 or 5 tank, damage that could have been going towards an enemy heavy has been wasted. Repair is nice, but shouldn't be a high priority on lights. As stated before exchanging me for a possible but not guaranteed advantage does not suit me. Was in a battle yesterday when he was driving the 13-75 and he didn't seem to have any problems.
Depending on your playstyle I think this is a good pick up for any light or medium tank as mobility is usually their biggest advantage over other tanks. In what order do I research the modules, tracks first gun, engine or radio? If it's bad I'll obviously go with repair for the same reason I don't put binocs on a tank with only 320 view range. The effect increases with skill level. However, I have an extremely aggressive play style that is half the time pure tomatoe and the other half fairly decent. If two Radio Operators have the perk, the effect is not cumulative.
For example, I am hesitant and reluctant to go donut on Karelia as I do not want to encounter enemy mediums. I plan on using it as a scout active flanker role or should I stick to the passive scout flanker or passive scout sniper role? Basically any map or position where space and maneuverability are limited and early direct encounters with enemy Mediums is unavoidable, is where I feel i have the most space for improvement. The gun was fed with an automatic loading system consisting of two drums of six rounds each. Also another side questions : all french tanks from this line have autoloaders right? The only thing they should remove is statistics. A T1 has nothing to do in such a battle. Never go head to head. Just for reference i am talking out of my over 800-900 battles in everyone of those tanks.
Usually autoloaders go for the pounce to kill, not to smash modules. Taking a look at penetration value, aiming time, and accuracy, the gun is best used in close or mid-range. Currently, my skills are: Commander: Sisterhood of Steel, Sixth Sense, Situational Awareness 92% Driver: Sisterhood of Steel, Clutch Braking, Camouflage 92% I was thinking of changing driver to Sisterhood of Steel, Smooth Ride, Camo or Clutch Braking. The vehicle has received numerous modifications and variants across the years, including to be used as a self-propelled gun, anti-aircraft systems, armoured personnel carriers and many more. Situational Awareness is more effective when combined with Recon. Just for reference i am talking out of my over 800-900 battles in everyone of those tanks. We hope you enjoy driving the French beauty this month.
Eh, probably not, but it must be right up there. Tickets are useless, pubbie forums are useless. I do much better with the 1375 and I will stick back to using it. These are all stationary camo values. I have to chose a tank with which i play till my crew will get to 100% secondary skill. Snap shot is a good option because your accuracy isn't great, especially with the 13 90. With camo paint it moves up to 31.
Smooth Ride does not affect the vehicle when stationary or rotating, and is more effective when combined with Vertical Stabilizer. It cannot even play the role as a scout, because it is to slow and has a short view range. If two Radio Operators have the skill, only the higher rating is effective. Thanks again to the both of you, you make damn good arguments! Sixth Sense and Camo should be your 1st two Commander skills. Then just rinse and repeat based on the situation at hand. The better method of play will depend on the map and what is going on in your game. You do not want to engage in the early game with anything but another scout.